![]() I think, in a way, the repair is representing a mantle change. Since mantles need replacing essentially with every use, they could make room for two levels of repairs - one to replace the mantle and one to repair the lanterns workings. I like the idea of the repair option using some cloth to represent putting in a fresh mantle on a Coleman-style lantern. Though, if the lantern uses a wick, flat or round, maybe they should make us use cloth during repairs. Trying to find a real world "exact match" is kind of silly, now that I think about it. We are playing a game, in a fictional world. ![]() That burns traditional paraffin oil lamp fuel, not kerosene. Or we may be repairing a burner like this one.Ī mash up of an older Coleman style lamp with a flint striker for lighting, a railway lantern and an old burner-type hurricane lantern. it isn't specified exactly what we are doing when we repair a storm lantern. That "repair" we are doing on out lanterns may involve replacing a wick. Wondering now if there is a wick we just don't have to deal with? Though, it would make sense for Hinterland to create their own hybrid-type lantern, modeled after some real world one, but altered enough to prevent any legal issues with using an identifiable brand name model? Similar to how the rifle is modeled after a Lee-Enfield SMLE, but is not an exact copy, and the Revolver, which is a *mash-up* of 2 different models, that resembles both, but is not an exact copy of any known brand. "Lamp oil", the kind used in glass lanterns with a wick, are usually a form of liquid paraffin oil. I just realized we are all assuming that the lamp oil we are using is kerosene.
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