Space - for our purpose - starts at an altitude of 100 km where the atmosphere doesn't affect objects anymore and thus allows them to enter an orbit which is stable for an indefinite amount of time. We will launch a satellite into space and bring it to a stable orbit. Now we are going to recreate this historic mission. For example, you can have separate builds for a duna lander, one for a probe, and another for the launcher. This is great if you have multiple different craft for one common project/mission. For a reasonable staging setup for a rocket, the bottom stage engines, boosters, and launch clamps should be in a single stage on the bottom of the list (highest number). The beeping sound of Sputniks transmitter - strong enough to be picked up by amateur radios all around the world - was a wake-up call for the West to finally start taking space exploration seriously. When you pin a folder to a build, that folder will appear on the side of that builds page. While the space programs by different branches of the US military were mostly impressing with explosions on launchpads unplanned vehicular disassemblies, nobody expected the Soviet Union to already be so far ahead in rocket science. The successful launch of Sputnik in 1957 by the Soviet Union was a shock to the whole world. Our first complete mission will be a recreation of the launch of Sputnik, the first man-made object to enter Earth's orbit. This tutorial assumes that you have completed the ingame tutorials so you know the basic controls. Welcome to the first entry of learning Kerbal Space Program through a re-enactment of historical key-missions of the spaceflight history of Earth. The Probodobodyne Stayputnik looks cool, but it has no SAS. You can choose from the range of unmanned command modules. SPACE AGE IS HERE - Man-made moon is circling world First you need an unmanned command module right at the top of the rocket.
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